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Vaspaan Dastoor Nov 14, Who even thought that was a realistic concept anyway? They saw you go in. If real life were like that, the streets would be chaos, I tell you. GTA 4 is the black sheep of the family. It has a style that is divisive, with some loving its dour tone and some hating it, feeling it was too far a departure from the GTA games of the PS2 days. Despite this, there is a lot to love here.
Given the shift to the Xbox , PS3, and the advanced technology of gaming pcs, Rockstar Games could push the level of detail in GTA 4 to places that the other games could not go. Irrespective of how you feel about the tone of GTA 4, it is impossible to argue that Niko is a well-written and nuanced character, whose actions are morally grey, but make sense after his backstory is revealed.
The game also expanded on the dating mini-game introduced in GTA: San Andreas, but went one step further by revealing that one of your suitors is an integral part of the narrative. GTA 4 is a game that handles its themes in a much more mature manner than the games that came before and after and is a great entry to the series for it. I remember when I first saw GTA 3 being played. We watched the stylized character designs fade in and out of the loading screen, then, he was in the game.
Within minutes, he was stealing cars, gunning down gang members in the open world of Liberty City and I was in awe. At the time, I felt this was the best thing ever in video games. GTA 3 offered more possibilities than other games would dare to dream; it was head and shoulders about its contemporaries.
Looking back on it, and given how far GTA games have come, it feels primitive. He was the ultimate blank canvas for you to project and vicariously live out your most depraved desires.
The most recent and commercially successful addition to the series, GTA 5 is the video game equivalent to a fifty-hour blockbuster movie. Fitting, considering the game is set in Los Santos, a fictional version of Los Angeles.
GTA 5 took a new direction for the series, offering three different protagonists, that you can shift between on the fly, each with their own story, motivations, and desires. While the first two, Franklin and Michael, are perfectly likable and well drawn-out, Trevor is the real star of the show.
Intended as an imagining of how GTA players approach the game, Trevor has done some sinister and outright immoral things.
After what Rockstar Games did with GTA 3, it was hard to see how much they could do to improve the series. It was the first of the series to provide you with empire-building, which gave you a tangible sense that this was not just a virtual playground for speeding around in cars and shooting guns, but it was a real city.
It also introduced the first fully-voiced GTA protagonist, Tommy Vercetti, who has gone on to be a fan-favorite of the series, known for his class, style, and wit. GTA: Vice City also has a strong sense of place, being inspired by Scarface and Miami-Vice, it also features one of the greatest soundtracks in a GTA game, full of iconic classics from the 80s.
You start off as a gang-banger, looking to piece the gang and life you left behind back together. Fifteen hours in, you end up owning a casino and stealing a jetpack from a top-secret military installation.
It takes you further than you could ever imagine a GTA game could go. The scope of both its world design and narrative is outstanding, given that this was a PS2 game, and no other title on that platform came close to matching it.
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