Although it made its debut on the GameCube, the title also arrived on the PlayStation 2, potentially opening up the bizarre adventure to a new, larger audience, but it failed to do so, and the title remains a polarizing cult classic.
It came out of nowhere, being a random video game of a year-old movie, but The Thing was surprisingly good. Instead of focusing on the actual events of the movie, the game took place a few days afterwards. A team of U. The game used an AI teammate system, giving player character Blake plenty of allies. These allies were made up of engineers, soldiers, and medics, and their skills were used to progress through the various locations.
Eventually, Blake discovered the truth, and after battling an army of alien beasts using guns, flame throwers, and other methods, he located the alien ship and did battle with the big bad Thing itself, with the help of none other than MacReady.
After the murder of Julius Caesar, Agrippa returns to find his father implicated in the murder, and his mother sentenced to death.
Agrippa is captured attempting to free his mother, and is sent to the Colosseum to participate in the gladiatorial games. Shadow of Rome was a game of two halves. The combat engine in the game was, as to be expected from a Capcom game, pretty solid, and the gladiatorial sections were challenging and satisfying. Agrippa could use all sorts of vicious weapons, even the severed arms of his enemies, and the arena changed and featured various combat challenges to keep things interesting, including chariot races.
There were also sections for Agrippa outside of the arena. As protagonist Roan, you had to brave all sorts of procedurally generated dungeons fighting the forces of an evil genie in order to rebuild the world and its villages. Once returned, villagers could then instruct Roan on the rebuilding of the area, and once a village was complete after meeting various requirements , you could proceed to the next village, advancing the quest. Dark Could used a weapon leveling system instead of the usual character leveling, and the more a weapon was used, the more powerful it could become.
These needed repairing after a lot of use, and custom weapons could be created. The second game, Dark Chronicle , expanded even more on the crafting and RTS nature of the series, but this first outing is where it all began. Arriving on the market several years before Guitar Hero and Rock Band , Gitaroo Man was a precursor of what was to come.
The modes alternated as the song progressed, meaning players had to quickly change from attack to guard, and so on. It was set to a backdrop of a fictional Russian invasion of the U. Instead, he packed assault rifles and Molotovs, and used guerilla tactics to take down the Red machine.
You infiltrated enemy bases, sabotaged supplies, and generally became a major thorn in the side of the invading army. All of this took place within an occupied New York. As you succeeded in your goals, you gained charisma. The more charisma you had, the more followers you could lead. You could tell these allies to follow, defend, and attack, which was simple squad commanding, but functional.
Each chapter was made up of various missions, and your actions in one mission could affect events in another, with some actions weakening the Russian military presence in later missions.
It was a really well made and enjoyable title that was a nice departure from the Hitman formula the studio is famous for. Of course you have. Armed with your trusty riot shield, and a host of other weapons, your job was to take down criminals and gang members, often having to find and subdue a gang leader with a non-lethal attack, at the same time rescuing hostages. Along the way, you enlisted help from paramedics and firefighters who could heal people, put out fires, and break open doors.
Your performance was rated in every mission in a number of ways, such as accuracy, collectibles, and so on. Special challenge missions also let you unlock better weapons. Head shots in particular were gratifying and often the best way to take out foes, so mastering it was important , and the riot shield opened up new game mechanics, such as having to slowly approach a hostage-holding gang member, shielding yourself from fire until you could get in that elusive headshot.
Eventually, Hyakkimaru heard a heavenly voice tell him that if he slew the fiends that took his body parts, he could regain them, and his humanity.
Armed with a deadly katana and twin blades concealed in his arms, as well as an arm-mounted machine gun and a leg-mounted bazooka, Hyakkimaru set out to find and defeat the 48 fiends, accompanied by his companion, the young thief, Dororo. Blood Will Tell played very much like Devil May Cry , only with larger, more open areas and some stealth and puzzle sections as Dororo. Hyakkimaru and his implanted weapons made for a great combat character, with all sorts of crazy moves and combos, which could be upgraded as you progressed.
The levels were varied, and there was no cheating or shortcuts taken. You actually did seek out and kill 48 fiends, many of which were impressive bosses, and some were downright freaky. Each chapter of the game had its own mini-story, keeping things interesting. This was a brilliant fighter that really you should dig out. Behind the very Pixar-like aesthetics lies a violent, but well-crafted stealth adventure.
Rau Utu is a powerful warrior, who is helped by a bird called Kuzo, accepts a mission to investigate some local bandits, and is drawn into a bigger quest, with major repercussions.
The unique control system used both analog sticks, the left for movement and the right to sweep around the area with an aiming line, used to attack nearby foes. Rau also got a bow and special abilities, all of which were used tactically to achieve his objectives. You quickly noticed just how well produced The Mark of Kri was when you started playing it, and how violent the gameplay was.
The characters were great, not out of place in any Disney epic, and although it took a while to get used to, the control scheme worked very well. Highly recommended. Rez is one of those classic games that always finds its way onto lists like these, as well as best game ever lists. A music shooter, Rez is a trip for the eyes and the ears. As you fight, you add music and sound effects to the soundtrack, and your onscreen avatar transforms.
Everything in the game reacts to the beat of the music, and the Panzer Dragoon -style controls and impressive bosses all make for a short, but unforgettable shooting experience. One of the most stylish and addictive shooters around.
The original Monster Hunter arrived on the PS2, and was promptly dismissed by all but those who had the time and patience to give it a real chance. The series is notorious for both its high difficulty and stiff controls, but underneath this is one of the most rewarding game experiences around.
You may end up being killed time after time by that powerful wyvern, but when you finally figure out its patterns and weaknesses, and bring it down, the sense of achievement is palpable. The hunting of the original game was accompanied by a complex gathering and crafting system, with every item farmed or carved off fallen beasts being used to make items, weapons, and armor. The game, thanks to numerous quests, many of which you needed to grind in order to find rare resources, is immense.
It tried its best to make you dislike it with clunky controls and a dodgy camera, but this was one title where it was well worth persevering, just like the many sequels.
Unlike pre-death May, however, the ghostly copy sports a bloody head and a voice that will send chills down your spine. As Alyssa approaches, May looks up and hears Hammer Man approaching. Her screams are terrible to behold, and as Alyssa tries to solve the mystery behind her death, she is drawn into the murder as well, until Hammer Man begins chasing Alyssa in an eerie repeat of May's death.
The scariest part of the sequence, as previously stated, is when Alyssa ends up in the room where the murder took place. I won't describe it here, but if you have any feelings at all, May's death will shake you to the core.
One day, I'll finish the game, but the horror I felt at the death of a character in a video game will stay with me for a long time. Very scary, and most definitely not for the faint of heart. Even though I consider it to be one of the best games for the original Playstation setting aside what has to be the stupidest battle music in history , I've talked with only two other people who have played it. Koudelka is a 19th century version of Buffy the Vampire Slayer, with all the moves and attitude of Miss Summers of Sunnydale.
However, unlike the TV vampire slayer, Koudelka has a more interesting pedigree. For one thing, you go through the entire game not at all sure if Koudelka herself might be evil. She has issues, to be sure, and her very demeanor will give you chills. Something is not quite right about Koudelka, and while the game does reveal much, it does not reveal everything about the main character.
A much-overlooked game that deserves to be re-released or redone for modern systems, because while Koudelka is most definitely bizarre and very, very creepy This is one of the shortest games on this list, as an average player can finish it in under seven or eight hours. Also, except for a few jump-off-the-chair moments including one drawn-out sequence at the end that is genuinely horrifying, with one of the best demonic-sounding voiceovers ever , Echo Night is not very scary.
The game starts out in the burned out remnants of a house formerly owned by a relative of the main character that's you. After a few puzzles are solved, you are transported to a Titanic-like ocean liner that vanished several years earlier. The ship is infested with ghosts, and it is up to you to solve the mystery of what happened and set things right. Near the beginning, you meet a young girl who really, really wants you to get lost, and she'll smack the stuffing out of you to emphasize that fact.
In fact, a few good hits from this ticked-off tot, and you're down for the count. What is the second-most creepy moment of the game is when the girl she has a name, but it's been so long since I've played this that I can't recall it suddenly appears through a door that you're preparing to open. I played this game a few times to get the different endings, and I jumped every time.
There are also a set of older twin girls later in the game that are also creepy, given that they too are ghosts, but nowhere near as scary as the little girl near the electrical box. Mediocre game, and as previously stated, short, but with some decent scares that deserve mention in a list like this. Now here is where I have to confess to a bit of a Humbert Humbert-ish reaction to a video game character that's a Lolita reference, to you non-literary types.
Bluntly put, Fiona Belli, the main character of Haunting Ground, is hot. At the start of the game, she wakes up inside a dog cage, wrapped in nothing but a blanket. A guy that always reminds me of Sloth from The Goonies is chopping up what one only hopes is a leg of lamb. He leaves, Fiona manages to escape, find clothes and sets off on a search of the sprawling mansion in which she finds herself, trying to find a way out. As a playable character, Fiona is not creepy in the general definition of the word.
However, having spoken with others who have played this game, I am not alone in the sense of mild terror I felt every time Sloth--that is, Debilitas I like Sloth better --started chasing after Fiona, with God only knew what in mind had he caught her. That spooked the hell out of me. While the original PlayStation game was great, it was Silent Hill 2 that really established the series as a major name in survival horror.
After years of tank controls and fixed camera angles, the Resident Evil series desperately needed some fresh ideas, and Capcom delivered them at just the right time. That started with getting rid of the zombies — Los Ganados were clever, cooperative and they could even use weapons. Worse yet, the over-the-shoulder perspective meant that you were much closer to the action.
The game was a disgusting treat to behold, and the action-packed QTE scenes meant that you could never entirely relax.
The switch to a more action-oriented approach to the series was a huge success and influenced countless other games. Few games can ever really be described as solemn, but those of you that have experienced this legendary game will know why we use it here.
Taking down the majestic giants of Shadow Of The Colossus is a task that never feels quite right, as satisfying as it can be to work out how to do it, and that mood is frequently reinforced with periods of silence and the ever-present desaturated color palette. The PS2 often struggles to keep itself together while running this, so you may wish to look at the PS3 remaster and PS4 remake, but the impact here is undeniable.
After annoying some players by making Raiden the protagonist of Metal Gear Solid 2, this sequel set things right by shifting to the Sixties and following the more outwardly familiar character Naked Snake. The later Subsistence edition is improved with full camera control and a range of extras. The early Nineties setting and fictional state of San Andreas comprised of takes on Los Angeles, San Francisco, and Las Vegas was the ideal backdrop for a tale of corrupt cops and gang warfare.
The game was a technical triumph too, with an enormous map, new gang warfare features, and extensive customization. Cancel Insert. Go to Link Unlink Change.
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